{"id":9477,"date":"2016-10-29T17:45:01","date_gmt":"2016-10-30T00:45:01","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/titanfall-2-review-an-action-packed-tour-de-force\/"},"modified":"2024-01-24T16:57:05","modified_gmt":"2024-01-25T00:57:05","slug":"titanfall-2-review-an-action-packed-tour-de-force","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/titanfall-2-review-an-action-packed-tour-de-force\/","title":{"rendered":"Titanfall 2 Review \u2013 An Action-packed Tour de Force"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8526\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/ti1.jpg\" alt=\"ti1\" width=\"700\" height=\"394\" \/><\/p>\n<p>Titanfall 2<br \/>\nRespawn Entertainment\/Electronic Arts<\/p>\n<p>Our boots hit the ground with solid thuds. I\u2019d scanned my teammate\u2019s weapons while we were on board the dropship moments earlier. They were carrying submachineguns and assault rifles, while I favored a sniper rifle. The Kraber &#8211; AP wasn\u2019t the easiest weapon to acquire targets with, but a single 14.5 mm round from this beast of a weapon was more than enough to take down any human scale targets.<\/p>\n<p>We split up and I quickly sought out high ground in order to get the best vantage point, and therefore the widest view, of any enemy combatants. The map that I was on, Boomtown, featured groups of buildings with stretches of vegetation between them.<\/p>\n<p>Soon, I could hear the rapid staccato of assault rifles as our two teams collided. I took my time, however, stalking my prey like a hungry eagle. Blam! One target down\u2014Blam! Another one bit the dust. In no time, I\u2019d amassed a dozen or so kills, just by hanging back and being patient.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8527\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/ti2.jpg\" alt=\"ti2\" width=\"700\" height=\"394\" \/><\/p>\n<p>Suddenly, bullets flew by my avatar\u2019s head. I\u2019d been using a cloaking device to disguise my presence, but it would only afford me brief periods of camouflage. Someone had seen me when I\u2019d re-emerged from my temporary concealment. I quickly acquired my target, a fellow genetically enhanced pilot wearing a uniform that included a death\u2019s head emblazoned across his helmet\u2019s facial armor. Serious business. But I was well prepared\u2026<\/p>\n<p>I quickly leapt up and ran alongside one of the metallic walls of the building I had been hiding out on. My enemy\u2019s genetically augmented reflexes attempted to track my movements but I jumped off the wall so fast that his assault rifle\u2019s bullets bounced harmlessly off of it mere milliseconds later. Instead of landing on my feet, I hit a powerslide and slid along the ground towards him. I was so close to the enemy pilot that I merely aimed my sniper rifle\u2019s barrel at him and pulled the trigger. My hip fire gamble paid off, and my foe went down hard, in a splatter of deep red arterial blood.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8528\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/ti6-scaled.jpg\" alt=\"ti6\" width=\"700\" height=\"394\" \/><\/p>\n<p>Just then, an ironically calm female\u2019s voice announced in my headset that my titan was ready for deployment. I activated the trigger and looked up at the sky for my incoming mecha. But wait a minute, someone nearby had summoned their titan as well. Whoever\u2019s arrived first, of course, would have a distinct combat advantage\u2026<\/p>\n<p>Ever since I was a kid I dreamt about being able to pilot giant mechas in a digital format. I mean, watching Robotech was cool and all, but I wanted to get my virtual hands on a giant robot and wage war against all-comers. I did get the chance to play a couple of the Mechwarrior games, but somehow, there was still something missing with those titles.<\/p>\n<p>That is, until, Respawn Entertainment came along and dropped the original <em>Titanfall<\/em> game on us back in March of 2014. Someone\u2019s ingeniously creative mind came up with the concept of pairing genetically enhanced super-soldiers called Pilots with big badass mechas known as Titans. While the original game was indeed the brilliant execution of a unique and novel concept, there were a couple of gripes here and there. One of them was that it moved too fast, pretty much as fast as your typical Call of Duty title. Another was that there weren\u2019t enough mechs on hand to play with.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8530\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/08\/ti4.jpg\" alt=\"ti4\" width=\"700\" height=\"394\" \/><\/p>\n<p>Well, Respawn recently went back to the drawing board and not only addressed these relatively minor issues, but also heaped on a whole new batch of content. <em>Titanfall 2<\/em> is loaded.<\/p>\n<p>Let\u2019s start with the titans themselves. Now, there\u2019s six totally different types of titans to pilot. Two smaller, nimble scouts, two medium-grade mechs, and rounding out everything\u2014you guessed it\u2014a pair of gigantic, heavily armed and armored titans. Each titan also comes complete with their own individual offensive and defensive capabilities and unique weapons, such as <em>Scorch\u2019s<\/em> firewall that can literally melt incoming projectiles, or <em>Legion\u2019s<\/em> ferocious mini-chaingun that can whittle down a foe\u2019s armor in no time.<\/p>\n<p>Experimenting with each titan in order to see which ones suit a gamer\u2019s individual playstyle can be a blast, and sometimes I felt as though I was a kid in a candy store while piloting all of the different kinds of titans. My favorite ended up being the <em>Northstar <\/em>class, which wields a chargable railgun the size of a bus, and that can hover in the air for short periods, VTOL-style. Oh, and it also has shoulder-mounted cluster missile pods that can result in quite a bit of \u201cdeath from above\u201d bolt-busting goodness.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8531\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/ti5.jpg\" alt=\"ti5\" width=\"700\" height=\"394\" \/><\/p>\n<p>Naturally, the larger titans are lumbering death machines that are bristling with weapons and armor, but slow moving, while smaller ones are fast yet don\u2019t pack as much punch (unless you activate their special Core powers). The medium grade models, of course, are a balance of both firepower and mobility.<\/p>\n<p>The original <em>Titanfall <\/em>also didn\u2019t have a campaign, much to the chagrin of some gamers. <em>Titanfall 2<\/em> addresses that this time around, with a full-fledged campaign that deftly fleshes out the franchise\u2019s universe in further detail. It tells the tale of a young, untested pilot, Jack Cooper, who goes up against a huge, evil megacorp and its numerous minions.<\/p>\n<p>The campaign is all fine and dandy, but when you\u2019ve gotten an idea as to the game\u2019s mechanics, there\u2019s <em>Titanfall 2\u2019s<\/em> full suite of multiplayer modes to jump into. <em>Pilot Hunter<\/em> is free of titans, where one team of pilots goes up against another. <em>Attrition<\/em> is an everything-goes mode that included AI opponents.<em> Capture the Flag,<\/em> is well, Capture the Flag, while <em>Hardpoint Domination<\/em> sees pilots and mechs vying for control over three strategic points. And last but not least is <em>Last Titan Standing,<\/em> which is my personal favorite. In this sadly lesser-played mode, two teams start off in titans. When a titan gets demolished, that\u2019s it\u2014no replacement titans. Nothing. I think this makes each battle more intense because you not only get one titan, but you only have one life to live as well. No respawns.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-8532\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/ti3.png\" alt=\"ti3\" width=\"700\" height=\"372\" \/><\/p>\n<p><em>Titanfall 2\u2019s<\/em> visuals have certainly come along with the recent developments in computer graphical power, and the original <em>Titanfall <\/em>was no slouch so that\u2019s saying a lot. The weapon and titan models are especially magnificent, and each rifle or pistol feels weighty as opposed to that floaty feeling you get with some of the other shooters on the market. The environments are equally great looking. The game debuts with nine maps, however the developers have announced that more maps will be released in the coming months\u2014at no cost. So not only have they released a solid product packed with content, but they\u2019ll be releasing more stuff in the future, for free.<\/p>\n<p>If it\u2019s not already apparent, <em>Titanfall 2<\/em> is one knockout of a game. It features slick production values, fun and challenging game modes and game mechanics, and giant mechs\u2014I mean what could be cooler than piloting gigantic killer robots?<\/p>\n<p>SCORE: 89%<\/p>\n<p><em>Titanfall 2 <\/em>has some of the best visuals that a triple A developer can offer. However, you have to have an equally fast gaming PC in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n<figure id=\"attachment_8533\" aria-describedby=\"caption-attachment-8533\" style=\"width: 400px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Black_Massive_November_Vector_17_Special\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-8533 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/11\/black-massive-november-vector-17-special.png\" alt=\"black-massive-november-vector-17-special\" width=\"400\" height=\"400\" \/><\/a><figcaption id=\"caption-attachment-8533\" class=\"wp-caption-text\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Black_Massive_November_Vector_17_Special\" target=\"_blank\" rel=\"noopener\">BLACK MASSIVE NOVEMBER VECTOR 17 SPECIAL<\/a><\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Titanfall 2 Respawn Entertainment\/Electronic Arts Our boots hit the ground with solid thuds. I\u2019d scanned my teammate\u2019s weapons while we were on board the dropship moments earlier. They were carrying submachineguns and assault rifles, while I favored a sniper rifle. The Kraber &#8211; AP wasn\u2019t the easiest weapon to acquire targets with, but a single&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/titanfall-2-review-an-action-packed-tour-de-force\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Titanfall 2 Review \u2013 An Action-packed Tour de Force<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":9471,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2724],"tags":[2520,254,741,2321,2488,67,2486,3337,2947,2607,2764],"class_list":["post-9477","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-4k-gaming","tag-action-games","tag-cyberpower-pc","tag-electronic-arts","tag-game-review","tag-gaming-pc","tag-ian-kane","tag-mecha-games","tag-respawn-entertainment","tag-reviews-2","tag-titanfall"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=9477"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9477\/revisions"}],"predecessor-version":[{"id":15933,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9477\/revisions\/15933"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/9471"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=9477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=9477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=9477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}