{"id":9223,"date":"2016-09-15T23:13:08","date_gmt":"2016-09-16T06:13:08","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/recore-a-whole-lot-of-hoppin\/"},"modified":"2024-01-24T16:55:14","modified_gmt":"2024-01-25T00:55:14","slug":"recore-a-whole-lot-of-hoppin","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/recore-a-whole-lot-of-hoppin\/","title":{"rendered":"Recore \u2013 A Whole Lot of Hoppin&#8217;"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7882\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/07\/g1.png\" alt=\"ReCore Horizontal Key Art\" width=\"700\" height=\"394\" \/><\/p>\n<p>Recore<br \/>\nArmature Studio, Comcept\/Microsoft Studios<\/p>\n<p>Sometimes when I critique games, I refer to them as being a premise or concept in search of a game, but Armature Studios and Comcept\u2019s new game <em>Recore<\/em> is different. It\u2019s the first time that I\u2019ve actually encountered a game that barely has any story and yet is still in search of a game.<\/p>\n<p>From the get-go<em>, Recore\u2019s <\/em>set-up is paper-thin, and just screams that \u201ctoo many chiefs, not enough Indians\u201d were helming its development. It\u2019s a flimsy hodge-podge of hackneyed concepts and gaming tropes. In <em>Recore,<\/em> you step into the dusty boots of a woman named Joule Adams. Joule wakes up after a two-hundred year old cryo-sleep, and things aren\u2019t what they\u2019re supposed to be (yawn). She was supposed to rise and shine to a newly terraformed planet, but instead is greeted by the same old dust ball that it\u2019s always been (double yawn). Something (gasp!) is wrong with this picture, and it\u2019s up to Joule to find out what exactly is going on.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7883\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/02\/g2.jpg\" alt=\"g2\" width=\"700\" height=\"394\" \/><\/p>\n<p>Through assorted cutscenes (that are admittedly well done, after all this is a triple A developer), you learn that this barren rock of a planet is inhabited by a multitude of different types of robots. Each robot belongs to a group of its mechanical brethren, and they are distinguished by what sort of \u201ccore\u201d that powers them (get it? core\u2026<em>Recore<\/em>).<\/p>\n<p>Oh yeah, and Joule not only begins the game with her robotic K 9-like companion, Mack, but can also acquire additional metallic companions as she progresses throughout the game. As stated, the different robotic groups are imbued by certain types of cores. Blue cores are associated with happiness and energy boosts, yellow cores covet alertness and vigor, and finally, red cores are all about aggression and weaponry.<\/p>\n<p>Her starter robot companion, Mack, is a blue core doggie-bot. But later, Joule crosses paths with Seth, a yellow core bot that cringes like <em>Scooby Doo<\/em> when it comes to heights, but can help her traverse the raised portions of the environments, as well as Duncan, a big, lumbering red core that can blow up stuff that gets in your way. To its credit, <em>Recore <\/em>succeeds in conveying your robotic companion\u2019s individual personalities, along with their quirky idiosyncrasies, with ample aplomb. In fact, the robots, along with the cutesy little beeping and whizzing noises that they make, seemed to have more personality than the rather mechanical-acting Joule. That\u2019s a testament to how drab of a main character you get to play as, and an inkling as to what is to come.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7884\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/31.jpg\" alt=\"3\" width=\"700\" height=\"394\" \/><\/p>\n<p>The rest of the desert planet is populated by hostile robots that you either have to destroy or avoid altogether. As a run-of-the-mill platformer in the same vein as <em>Metroid Prime<\/em> or <em>Castlevania<\/em>, the game mainly consists of <em>Doom<\/em>-like rooms full of enemies, in this case naughty robots, separated by platforming puzzles. Lots of platforming puzzles. Actually, lots and lots of platforming puzzles. So much of your \u201cadventuring\u201d time will be spent hopping around from platform to platform because <em>Recore<\/em> forces you to deviate from your main mission quite often. It does this because it seems very self-conscious that there isn\u2019t much of a game here, and it tries its darndest hard to convince you otherwise.<\/p>\n<p>This sell job takes the form of a kind of bait-and-switch. You see, in <em>Recore<\/em>, when you\u2019re not hopping around like some deranged bunny rabbit, you\u2019re tasked with collecting cores. You can do this by destroying the various boss bots that you\u2019ll inevitably encounter, and then extracting their cores from their smoking husks. You can also gain cores by being awarded them at the end of each main region within the game. Each of the expansive dungeons can only be accessed if you have a certain number of cores. The farther into the game that you get, the harder it gets to obtain cores, and the more you\u2019ll need to have in order to progress.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7885\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/10\/52.jpg\" alt=\"5\" width=\"700\" height=\"394\" \/><\/p>\n<p>For instance, in the beginning of the game, I only needed ten or so cores to gain access to the next level. Towards the end of it (the game is only around seven hours long), I was required to have a very high amount of cores in my inventory in order to unlock the doors to the final areas. So, if you don\u2019t have enough cores, you have to backtrack or side-track your way within <em>Recore\u2019s <\/em>open world sandbox in order to obtain the proper amount of cores for entry. This is much more tedious than it sounds, and consists of more hopping from boring platform to boring platform than I\u2019ve ever experienced. Seriously, as I\u2019m writing this I feel all hopped out.<\/p>\n<p><em>Recore\u2019s<\/em> combat system is simple enough. It consists of encountering a bad bot, hopping around a lot and shooting at said bot, and occasionally hiding behind obstacles that you can use for cover. But in this case it is indeed as yawn-inducing as it sounds. No, I don\u2019t mean that you get to utilize actual tactical cover such as in the brilliant Rainbow Six: Vegas series, or any of the Metal Gear Solid titles. I mean that you sort of just hop behind an object and wait for one of the baddie bots to finish firing at you so that you can pop up and continue blasting away at it. Rinse, repeat.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7886\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/04\/6.jpg\" alt=\"6\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>Recore\u2019s<\/em> graphics are at the level that one would expect they\u2019d be from a triple A development team. They\u2019re highly detailed and everything, but rather sterile. They are both nice to look at, but also somehow seem soulless at the same time. It\u2019s as if the graphics modelers didn\u2019t really believe in the project that they were creating, but rather just showing up and working on it in order to collect a paycheck.<\/p>\n<p>In fact, <em>Recore <\/em>as a whole just seems as vapid as a pile of robotic scrap metal. Were there small instances of fun? Sure there was\u2014here and there. But these were few and far between, and were overshadowed by the exhausting tedium of seemingly endless platforms that you\u2019re forced to navigate. If you miss your timing, you fall do your death, and that happens a lot. There\u2019s nothing more frustrating than almost getting to the end of a dungeon, only to mistime a jump and die. And you\u2019ll do this a lot since the game\u2019s platforming elements are very difficult, overall.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7887\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/10\/7.jpg\" alt=\"Joule and Seth solving puzzle\" width=\"700\" height=\"394\" \/><\/p>\n<p>As a game, <em>Recore<\/em> should only appeal to hardcore platforming junkies with oodles of time on their hands. I\u2019ve never been much of a fan of platformers, and Recore hasn\u2019t done anything to change my perspective on them. But if you\u2019re a fan of hopping, hopping some more, shooting, and then hopping again, you may just find something to enjoy with <em>Recore.<\/em><\/p>\n<p>SCORE: 54%<\/p>\n<p><em>Recore <\/em>does have some very appealing graphics to behold. However, you have to have an equally fast gaming PC in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n<figure id=\"attachment_7762\" aria-describedby=\"caption-attachment-7762\" style=\"width: 400px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Fall_Massive_Vector_17_Special\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-7762 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/09\/fall-massive-vector-17-special.png\" alt=\"fall-massive-vector-17-special\" width=\"400\" height=\"400\" \/><\/a><figcaption id=\"caption-attachment-7762\" class=\"wp-caption-text\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Fall_Massive_Vector_17_Special\" target=\"_blank\" rel=\"noopener\">FALL MASSIVE VECTOR 17 SPECIAL<\/a><\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Recore Armature Studio, Comcept\/Microsoft Studios Sometimes when I critique games, I refer to them as being a premise or concept in search of a game, but Armature Studios and Comcept\u2019s new game Recore is different. It\u2019s the first time that I\u2019ve actually encountered a game that barely has any story and yet is still in&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/recore-a-whole-lot-of-hoppin\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Recore \u2013 A Whole Lot of Hoppin&#8217;<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":8847,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2724],"tags":[2520,2560,3242,3243,741,3229,2488,67,2486,3244,3245,2607],"class_list":["post-9223","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-4k-gaming","tag-adventure-games","tag-armature-studio","tag-comcept-microsoft-studios","tag-cyberpower-pc","tag-futuristic-games","tag-game-review","tag-gaming-pc","tag-ian-kane","tag-platforming-games","tag-recore","tag-reviews-2"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=9223"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9223\/revisions"}],"predecessor-version":[{"id":15868,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/9223\/revisions\/15868"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/8847"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=9223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=9223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=9223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}