{"id":8980,"date":"2016-08-06T23:08:57","date_gmt":"2016-08-07T06:08:57","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/day-of-infamy-review-teamwork-not-required\/"},"modified":"2024-01-24T16:53:18","modified_gmt":"2024-01-25T00:53:18","slug":"day-of-infamy-review-teamwork-not-required","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/day-of-infamy-review-teamwork-not-required\/","title":{"rendered":"Day of Infamy Review \u2013 Teamwork Not Required"},"content":{"rendered":"<p>Day of Infamy<br \/>\nNew World Interactive<\/p>\n<p>World War II games remind me a lot of both the zombie\/survival horror and fighting game genres. All three of them have undergone little or no innovation since their inceptions and have likewise have all been milked beyond their innate perceived value.<\/p>\n<p>For example, fighting games were all the rage back in the 90s after the debut of <em>Street Fighter 2<\/em>. If fact, there seemed to be a new 2d fighter coming out every other day back then. Then 3d fighters hit the scene and settled into a familiar rhythm, just as their 2d forebears had. Since then, each 2d or 3d fighter has more or less stuck to the same tired formula, with small adjustments here and there. Why hasn\u2019t anyone attempted to make a free-roaming fighter like the Bushido Blade series? It\u2019s quite baffling.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7229\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2019\/09\/11.jpg\" alt=\"11\" width=\"700\" height=\"394\" \/><\/p>\n<p>Likewise, zombie\/survival horror games also took off in the 90s when the first Resident Evil title hit the gaming industry like a bombshell. Since then, the whole zombie craze erupted and has subsequently been ridden to death, with nothing truly novel besides offering zombies that can open their jaws up sideways, zombies that are built like tanks, etc. It\u2019s just the same old thing over and over and over.<\/p>\n<p>Which brings us to World War II games. Ever since <em>Saving Private Ryan<\/em> was released back in 1998, it seems that the gaming industry has been caught up in some sort of interdimensional vortex, like some bad Twilight Zone episode where the unfortunate protagonists are doomed to repeat the same actions over and over until the end of eternity. The industry has done its best to capture the iconic battle scenes shown in <em>Saving Private Ryan<\/em> as well as other gritty war movies of the past generation, while offering only small wrinkles within the same worn out setting, replete with well-worn clich\u00e9s.<\/p>\n<p>New World Interactive apparently didn\u2019t get the memo, as they have pushed forward with their latest WWII project, <em>Day of Infamy<\/em>, come hell or high water. <em>Day of Infamy<\/em> was originally an Insurgency mod, which was itself originally a <em>Half-life 2<\/em> mod. <em>Day of Infamy<\/em> is also the spiritual successor to 2001\u2019s <em>Day of Defeat, <\/em>which was originally a Half-life mod (whew!). In fact, looking at the two side-by-side, <em>Day of Infamy <\/em>looks startlingly similar to its 15-year old cousin, since it uses the same old well-worn Source engine.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7230\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/2.jpg\" alt=\"2\" width=\"700\" height=\"394\" \/><\/p>\n<p>You\u2019ll find the usual cadre of WWII maps in <em>Day of Infamy<\/em>, including some of the very same ones featured in <em>Day of Defeat,<\/em> since purportedly, New World Interactive wanted to pay homage to the latter. It also features many of the WWII weapons, which I\u2019m sure by now we\u2019ve all grown well-accustomed to. I have to admit, there is still a soft spot in my heart for the \u201cpow, pow, pow, ping!\u201d sounds of the good \u2018ol M1 Garand, just as I\u2019ll never get tired of the heft and bulk of the classic Colt 1911 pistol.<\/p>\n<p>Unfortunately, the weapons in <em>Day of Infamy<\/em> feel less substantial, and have more of a floaty feeling than they do in comparable games, such as Tripwire Interactive\u2019s <em>Red Orchestra 2,<\/em> where every weapon feels weighty. The same goes for each combatant\u2019s movement\u2014the default movement speed in <em>Day of Infamy <\/em>is on par with <em>Counter-Strike: Global Offensive<\/em> or any Call of Duty title. Similarly, you\u2019ll find lots of folks bunny-hopping around in order to avoid enemy fire. This really negates the proper use of iron sights since people are constantly zig-zagging and hopping about at turbo-boosted speed. Combine that with the fact that <em>Day of Infamy\u2019s<\/em> maps are also <em>CS:GO<\/em> sized, and after a while, I just found myself simply huddled in a corner, waiting in ambush for my spastically-moving adversaries, in order to get a proper shot (at their backsides). We\u2019re talking very small maps here.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7231\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/3.jpg\" alt=\"3\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>Day of Infamy<\/em> features both co-op and multiplayer, although the latter only supports up to 32 players (which fits in with the small maps). This definitely gives it a rather un-grand feel as there aren\u2019t legions of soldiers on the battlefield at any one time. It features game modes similar to <em>Insurgency,<\/em> with the most popular being one where players must hold a point in order to call in reinforcements, if they survive long enough. This mode is literally ripped right out of <em>Insurgency<\/em>, so if you\u2019ve played that game you\u2019ve seen it all here before. This may make it easier for folks who played <em>Insurgency<\/em> to adapt and get into Day of Infamy more easily, but spells little in the way of innovation for all parties concerned.<\/p>\n<p>Whereas in <em>Red Orchestra 2,<\/em> in my opinion one of the only examples of a WWII shooter done right, the vast majority of enemy combatants are outfitted with bolt-action rifles, most of the soldiers in <em>Day of Infamy <\/em>come equipped with either automatic SMGs or LMGs so you\u2019ll see lots of \u201cspray and pray\u201d type encounters. I\u2019m not saying this is a bad thing. There are legions of fast-twitch gamers out there these days which lap this sort of gameplay up. Indeed, these are dark days for shooter games that are of a more realistic bent. For those with shorter attention spans who want to jump into a game at their convenience, rack up a bunch of kills, brag about it incessantly, and then jump back off in order to go play some more Call of Duty or Battlefield \u201ccontent,\u201d more power to them. To its credit, <em>Day of Infamy<\/em> does offer a good selection of classes to choose from, whether you play on the Axis side or Allies.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7232\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/4.jpg\" alt=\"4\" width=\"637\" height=\"358\" \/><\/p>\n<p>New World Interactive stresses that <em>Day of Infamy <\/em>is supposed to be an \u201cimmersive\u201d experience based on \u201cteamwork and coordination.\u201d I found none of that. In my play throughs, on the rare occasions that I managed to find anyone with a mic, they would usually blurt out a thing or two, and then remain quite for the rest of the match. It seriously reminded me of playing a Call of Duty title where everyone just sort of runs off and does their own thing, with the overarching goal of acquiring as many individual kills as possible for bragging rights. This is not the developers fault at all, but rather it is the community that <em>Day of Infamy<\/em> has attracted thus far.<\/p>\n<p>I\u2019m not sure if New World Interactive purposefully wanted to make the graphics look old in order to make it kitschy, such as how many indie developers are doing with pixilated graphics these days, but <em>Day of Infamy <\/em>doesn\u2019t just look last-gen, it looks last-last-gen. Perhaps they will improve the game\u2019s visuals in the future, but as it stands, things are looking pretty rough. Comparing this to <em>RO2<\/em> once again, whereas in that game the environments look like they were once lived-in, and the battlefields look battle-scarred and atmospheric, in <em>Day of Infamy<\/em>, everything looks comparatively sterile. Again, hopefully they\u2019ll tighten things up as they move forward but that\u2019s a big <em>maybe.<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-7233\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/5.jpg\" alt=\"5\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>Day of Infamy<\/em> is a nostalgic throwback to another era of gaming. For those attracted to fast-twitch (and fast-moving) gaming, they\u2019ll be right at home. With small maps, small player caps, and frenetic gameplay, <em>Day of Infamy<\/em> offers a decidedly intense shooter experience, but not a very tactical one. If you\u2019re into either the Call of Duty or Battlefield series, but without the fancy graphics, you\u2019ll probably love <em>Day of Infamy.<\/em><\/p>\n<p>SCORE: 70%<\/p>\n<p><em>Day of Infamy <\/em>has those pixilated graphics that some people can\u2019t seem to get enough of. Even so, they may require you to have a pretty beefy gaming PC in order to play it at a decent framerate. So, you may just want to invest in a decent gaming PC:<\/p>\n<figure id=\"attachment_7234\" aria-describedby=\"caption-attachment-7234\" style=\"width: 400px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-7234 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/08\/back-to-school-special-ii.png\" width=\"400\" height=\"400\" \/><figcaption id=\"caption-attachment-7234\" class=\"wp-caption-text\">BACK TO SCHOOL SPECIAL II<\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Day of Infamy New World Interactive World War II games remind me a lot of both the zombie\/survival horror and fighting game genres. All three of them have undergone little or no innovation since their inceptions and have likewise have all been milked beyond their innate perceived value. For example, fighting games were all the&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/day-of-infamy-review-teamwork-not-required\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Day of Infamy Review \u2013 Teamwork Not Required<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":5602,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2732,2741,2742],"tags":[2520,741,3195,2488,2527,67,2486,2938,3193,2570,2571],"class_list":["post-8980","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-gaming-reviews-news","category-product-reviews","tag-4k-gaming","tag-cyberpower-pc","tag-day-of-infamy","tag-game-review","tag-game-reviews-2","tag-gaming-pc","tag-ian-kane","tag-new-world-interactive","tag-puzzle-games","tag-survival-horror-games","tag-zombie-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8980","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=8980"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8980\/revisions"}],"predecessor-version":[{"id":15813,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8980\/revisions\/15813"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/5602"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=8980"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=8980"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=8980"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}