{"id":8600,"date":"2016-05-19T22:40:47","date_gmt":"2016-05-20T05:40:47","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/doom-review-flashback-to-the-future\/"},"modified":"2024-01-24T16:50:05","modified_gmt":"2024-01-25T00:50:05","slug":"doom-review-flashback-to-the-future","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/doom-review-flashback-to-the-future\/","title":{"rendered":"Doom Review \u2013 Flashback to the Future?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6347\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/05\/h9.jpg\" alt=\"H9\" width=\"700\" height=\"350\" \/><\/p>\n<p>Doom<br \/>\nid Software\/Bethesda<\/p>\n<p>Many months ago, when I\u2019d originally heard about id Software (the developer) and Bethesda (the publisher) teaming up in order to produce the next Doom game, I was ecstatic. For me, the news brought back warm and fuzzy memories from my youth of laying waste to (or being wasted by) to entire legions of horrific demons, in the original <em>Doom.<\/em> Yeah, that game was hard as hell (pun intended) but never quite reached the insane <em>Dark Souls<\/em> levels of ridiculous, rage-quit-worthy loftiness.<\/p>\n<p>In addition to being one of the first arena shooters I\u2019d ever played (the other of course was <em>Unreal Tournament<\/em>), there was something very satisfying about clearing out whole hordes of hellspawn in the various rooms and hallways of<em> Doom\u2019s<\/em> Phobos moon military complexes and research stations. And who could ever forget when they first felt that they were actually <em>getting somewhere<\/em> when they were teleported to Deimos, only to later find out that that moon was hovering above Hell itself?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6340\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/12\/14.jpg\" alt=\"1\" width=\"700\" height=\"394\" \/><\/p>\n<p>The original game\u2019s sequels were solid enough, but just didn\u2019t quite capture that same magic that it had. So does the fourth game in the series (originally titled <em>Doom 4<\/em> by the way), simply called <em>Doom,<\/em> live up to all of the pre-hype, pomp and ceremony, that has had gamers salivating at their mouths with anticipation? Well, let\u2019s find out\u2026<\/p>\n<p>First of all, I must state that this new <em>Doom<\/em> game apparently is the first installment in a total reboot of the series. I didn\u2019t see any allusions to the previous <em>Doom <\/em>sequels. Indeed, the story is pretty simple. You step into the grimy combat boots of a \u201cDoom Marine\u201d \u2013 a special kind of super soldier who was rumored to have almost destroyed Hell itself in a previous era. He basically wakes up after being imprisoned within a research facility on Mars, which just so happens to be in the midst of a full-blown demonic invasion. His mission is to find the source of the raids, and in the process, kill as many of the hellspawns as he can along the way.<\/p>\n<p>Through obtaining clues, you learn that Samuel Hayden, the head honcho of the facility whose consciousness has been transferred over into an AI entity, had been trying to harness Hell\u2019s resources in order to help solve an major energy crisis on Earth. Later (spoiler alert) you discover a dastardly plot hatched by head researcher Olivia Pierce (whoa \u2013 a female villain for once???) who is secretly also the leader of a cult of demon-worshippers whom wish to unleash the ruinous forces of Hell on Earth\u2014literally.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6341\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/01\/26.jpg\" alt=\"2\" width=\"700\" height=\"427\" \/><\/p>\n<p>Our determined Doom Marine is later transported to Hell (just as in the original) where he must face the hellacious Cyberdemon and then somehow make it back to Mars using clues left behind by the intrepid Chief Hayden. So what does this boil down to as far as in gameplay terms? Moving fast, and shooting and killing lots of monsters of course!<\/p>\n<p>I must back up a little here and mention that in order to get as close to an unfiltered and objective opinion of <em>Doom<\/em> as possible, I purposefully didn\u2019t watch any pre-release footage of this new<em> Doom<\/em> game\u2014I didn\u2019t even dare a peek at any of the trailers. Suffice it to say that after playing <em>Doom<\/em> for several hours (okay, more like eight or nine) a familiar pattern began to emerge. The developers definitely took the \u201cif it ain\u2019t broke, don\u2019t fix it\u201d approach with the fourth <em>Doom.<\/em><\/p>\n<p>Everything that made the original so addictive\u2014the gratuitous (and at the time very controversial) gore, the seemingly endless waves of demons which became progressively more difficult to kill, the new power-ups\/rewards you earned after clearing various areas of hostiles, the cool new weapons that you got to wield\u2014it\u2019s all here. The latest <em>Doom<\/em> doesn\u2019t stray far from the beaten path. Some may deride this as the safe route, where the developers eschewed any opportunity to introduce any new or revolutionary gameplay elements. Others will embrace this seeming retread of old ideas and features, settling into them just as they would a cozy, well-worn Lay-Z-Boy chair.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6342\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/01\/34.jpg\" alt=\"3\" width=\"700\" height=\"416\" \/><\/p>\n<p>Personally, I felt that there were both factors at play here\u2014nothing jaw-dropping nor innovative, but fun enough for what it basically is: A love letter to the Arena Shooters of old, but with trussed-up graphics and even faster gameplay. In reductive terms, <em>Doom <\/em>primarily has you moving from room to room, clearing them of enemies (in brutal fashion), with light platforming and puzzle elements thrown in to complement its rather equally shallow narrative.<\/p>\n<p>Yes, <em>Doom<\/em> offers new and creative ways of dispatching enemies, some clever ways to utilize the weapons that you come across, and some truly frenetic gameplay, but little else. This isn\u2019t necessarily a bad thing, as it does engender some of the feelings of the original. I say \u201csome,\u201d because just as with any sequel or reboot, they will never quite stack up to the original\u2014there was just nothing that compares to how revolutionary 1993\u2019s <em>Doom<\/em> was\u2014but as mentioned, this new version is a worthy tribute to it.<\/p>\n<p>The new <em>Doom<\/em>\u2019s graphics have, of course, been bumped up enormously, and are highly-detailed in every sense. The weapons, characters and monsters, and environments all look gorgeous. You certainly know you\u2019re playing a triple-A title, which means that hopefully you own a mighty gaming PC that can handle its rather stringent hardware requirements. The game is also aurally sound, with horrific screeches, ominous wailing, and blood-curdling death-cries that lend a grisly weight to the rather fluffy and outlandish proceedings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6343\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/43.jpg\" alt=\"4\" width=\"700\" height=\"394\" \/><\/p>\n<p>Unfortunately, however fun and frivolous the single-player component is, the multi-player portion is pretty lackluster. Whoever thought it was a good idea to have players spawn into each game with full weapon loadouts was sorely mistaken. Classic Arena Shooters were all about everyone starting with nothing, and then having to quickly learn each map as well as where all of the weapons, armor, and item pick-ups were.<\/p>\n<p>In this way, those who had done their homework had a tactical advantage over their adversaries, and any progression that took place was solely restricted by what each particular map featured, or did not feature. Also, there just isn\u2019t anything unusual or unique about <em>Doom\u2019s <\/em>multiplayer, you just run around and blast away at each other, rinse, and then repeat.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6344\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/01\/54.jpg\" alt=\"5\" width=\"700\" height=\"292\" \/><\/p>\n<p>In all, the new<em> Doom<\/em> reboot is a fun throwback to a place and time that Is special in many a gamer\u2019s heart. Its classic blend of (sometimes hilarious) over-the-top violence, carnage, and bloodletting, silly yet fun story, straight ahead gameplay mechanics, and addictive progression elements, that will keep folks up long into the night. However, just as with a shiny new sports car, once the pretty paintjob begins to fade there might not be enough under its hood to keep today\u2019s low attention-spanned gamers sated for long. Perhaps this can be mitigated through patches and DLC content but we\u2019ll just have to wait and see.<\/p>\n<p>SCORE: 78%<\/p>\n<p><em>Doom <\/em>features is pure eye-candy that will really impress your friends, but you can only enjoy them with a powerful gaming PC or gaming laptop, such as:<\/p>\n<figure id=\"attachment_6345\" aria-describedby=\"caption-attachment-6345\" style=\"width: 400px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Memorial_Day_Special_I\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-6345 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/05\/memorial-day-special-i.png\" alt=\"MEMORIAL DAY SPECIAL I\" width=\"400\" height=\"400\" \/><\/a><figcaption id=\"caption-attachment-6345\" class=\"wp-caption-text\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Memorial_Day_Special_I\" target=\"_blank\" rel=\"noopener\">MEMORIAL DAY SPECIAL I<\/a><\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doom id Software\/Bethesda Many months ago, when I\u2019d originally heard about id Software (the developer) and Bethesda (the publisher) teaming up in order to produce the next Doom game, I was ecstatic. For me, the news brought back warm and fuzzy memories from my youth of laying waste to (or being wasted by) to entire&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/doom-review-flashback-to-the-future\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Doom Review \u2013 Flashback to the Future?<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":8598,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2732,2741,2742],"tags":[2520,741,3128,2537,2579,2488,2527,67,2486,3129,2575],"class_list":["post-8600","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-gaming-reviews-news","category-product-reviews","tag-4k-gaming","tag-cyberpower-pc","tag-doom","tag-fantasy-games","tag-first-person-shooter-games","tag-game-review","tag-game-reviews-2","tag-gaming-pc","tag-ian-kane","tag-id-software","tag-tactical-shooter-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8600","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=8600"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8600\/revisions"}],"predecessor-version":[{"id":15717,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/8600\/revisions\/15717"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/8598"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=8600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=8600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=8600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}