{"id":7833,"date":"2015-12-03T23:16:53","date_gmt":"2015-12-04T07:16:53","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/tom-clancys-rainbow-six-siege-teamwork-required\/"},"modified":"2024-01-24T16:43:08","modified_gmt":"2024-01-25T00:43:08","slug":"tom-clancys-rainbow-six-siege-teamwork-required","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/tom-clancys-rainbow-six-siege-teamwork-required\/","title":{"rendered":"Tom Clancy\u2019s Rainbow Six Siege \u2014Teamwork Required"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/Head.jpg\" alt=\"Head\" class=\"wp-image-4249\" \/><\/figure>\n\n\n\n<p>Tom Clancy\u2019s Rainbow Six Siege<br>\nUbisoft<\/p>\n\n\n\n<p>\u201cOkay, drones out, let\u2019s\u2026[indecipherable] and then [indecipherable], okay guys?\u201d our team leader ordered, during the preparation phase of the round. My five man crew of elite counter-terrorist operators were about to attempt to rescue a hostage held by a small gang of bad guys. They were holed up in a three-story government building in Mexico City, and we\u2019d been tasked with the high-risk mission.<\/p>\n\n\n\n<p>I hadn\u2019t heard entirely what the team leader had said since most of our communications had been spotty and broken, but I assumed he meant to scout out the area with our drones. \u201cCopy that,\u201d I responded, although I\u2019m not sure if anyone had heard me either.<\/p>\n\n\n\n<p>Moments later, I had a shoe-level view of my little cute drone rolling towards the building and sliding under the front door. It zipped up a set of stairs from the main foyer and down a few hallways before running out of steam. None of our team had spotted any of the terrorists with their drones either, let alone the hostage we had to rescue. This meant that they were all holed up in the basement and we had to go in blind with no intel.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full wp-image-4250\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/1.jpg\" alt=\"Courtesy - Ubisoft\" class=\"wp-image-4250\" \/><figcaption>Courtesy &#8211; Ubisoft<\/figcaption><\/figure>\n\n\n\n<p>I\u2019d chosen a French GIGN Montagne class of operator to play as. He carried a large, extendable shield, stun grenades, and a P-9 pistol since he was so heavily encumbered. He wore a suit of bulky armor and moved slowly, living up to his moniker as being a \u201cmountain\u201d of heavily-plated, unstoppable force. This was because through my team\u2019s patchy chatter, we\u2019d decided that I\u2019d be the point man and make the initial breach through the building\u2019s front entrance.<\/p>\n\n\n\n<p>I approached said entrance and swung my mighty shield at it a few times, smashing through its boarded up fa\u00e7ade. After clearing the foyer, and started down a hallway off to the left side when I suddenly heard a loud \u201cBoom!\u201d The terrorist team had been surveilling me via one of the room-mounted cameras and detonated a C-4 device, but he\u2019d gauged the range wrongly and my protective armor negated any peripheral damage that it could have caused. I hadn\u2019t seen the camera at first and after spying it, shot it out with my pistol.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full wp-image-4251\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/05\/2.png\" alt=\"Courtesy - Ubisoft\" class=\"wp-image-4251\" \/><figcaption>Courtesy &#8211; Ubisoft<\/figcaption><\/figure>\n\n\n\n<p>As my teammates surged through the breached entrance I carefully moved down the side hallway and smashed my way into another room, which led to a set of stairs trailing downward. \u201cStairs located, heading down,\u201d I reported. A couple of teammates were soon behind me. I cautiously treaded down the stairs and entered a wide hallway flanked by several more boarded up doors. I looked around for any cameras and just then saw a blinking red light on a small device attached to the wall right next to me. \u201cOh shoot!\u201d I exclaimed as I attempted to shoot at it in order to deactivate its primer. Another loud booming noise sounded and my vision suddenly went black. I hadn\u2019t seen the demolitions charge in time.<\/p>\n\n\n\n<p>These are the types of tense, tactical experiences that one can enjoy while playing Ubisoft\u2019s new shooter, <em>Tom Clancy\u2019s Rainbow Six Siege.<\/em> Similar to its last tactical shooters, <em>Rainbow Six: Vegas<\/em> 1 and 2, <em>Siege<\/em> favors strategic thinking and careful maneuvering, but takes it several steps further. Utilizing advancements in modern gaming technology, Ubisoft has employed almost totally destructible environments for each map. Couple that with all sorts of traps and barriers for the terrorist side to play with, as well as various gadgets and gizmos for the counter-terrorists, and you\u2019ve got some really dynamic gameplay potential where the maps never play out the same.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full wp-image-4252\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/05\/3.png\" alt=\"Courtesy - Ubisoft\" class=\"wp-image-4252\" \/><figcaption>Courtesy &#8211; Ubisoft<\/figcaption><\/figure>\n\n\n\n<p><em>Siege<\/em> also has a nice variety of classes to choose from, a full ten for each side, each with their individual strengths and weaknesses. This engenders careful planning as your team tries to figure out which classes are best-suited for particular maps. Add to that a whole plethora of shiny PDWs, assault rifles, and other weapon systems, plus the aforementioned multitude of gadgets and toys to play with, and one can have a lot of fun with just the setup phase alone.<\/p>\n\n\n\n<p>The weapons are also beautifully rendered and feel weighty and solid instead of flimsy and floaty like the guns in some other games I\u2019ve recently played (such as a particular space opera franchise\u2019s game I recently reviewed, ahem!). Character movement is also very fluid and feels relatively natural, as you bound through narrow breaches and climb up grappling ropes.<\/p>\n\n\n\n<p>The visuals are well-done, with colorful building interiors and exteriors (and foliage), great looking character models, and flashy weapon and gadget effects. The sound is also a stand-out and features deafening explosions, punchy gun staccatos, and blood-curdling screams when both good and bad guys go down.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full wp-image-4253\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/4.jpg\" alt=\"Courtesy - Ubisoft\" class=\"wp-image-4253\" \/><figcaption>Courtesy &#8211; Ubisoft<\/figcaption><\/figure>\n\n\n\n<p>The only issue I had with the sound department wasn\u2019t with the sounds themselves, but rather <em>Siege\u2019s <\/em>broken voice com system. For some reason, when you try to communicate with others, only partial messages can be heard. You would have thought that this issue would have been sorted out during Siege\u2019s rather lengthy beta, but perhaps Ubisoft is planning on fixing it with a future patch, although I\u2019m not holding my breath. Joining friends on another VIOP service such as TeamSpeak works just fine though.<\/p>\n\n\n\n<p>Speaking of friends, teaming up with your gaming buddies is the best way to experience <em>Siege.<\/em> The game\u2019s co-op and single player modes are really not much more than afterthoughts, but do function as a good way to get up to speed with the game\u2019s core game mechanics. <em>Siege<\/em> is primarily centered on multiplayer and this is where it truly shines. There\u2019s nothing like teaming up with four of your friends (with good coms) and assailing or defending an objective, it\u2019s a real blast.<\/p>\n\n\n\n<p>However, it must be also mentioned that when played with random players, combined with the lack of a decent communication system, multiplayer matches can tend to break down into glorified Counterstrike-esque contests, with many players eschewing any of the game\u2019s built-in tactical elements. Running around aimlessly and shooting randomly, I\u2019ve seen my share of hyperactive, disconnected team play, and so remedied that by only playing with people I knew.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full wp-image-4254\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/05\/5.png\" alt=\"Courtesy - Ubisoft\" class=\"wp-image-4254\" \/><figcaption>Courtesy &#8211; Ubisoft<\/figcaption><\/figure>\n\n\n\n<p>In all, <em>Tom Clancy\u2019s Rainbow Six Siege<\/em> brings a unique ripple to the rather formulaic first person shooter genre. It fuses teamwork-heavy gameplay, where each operator has to play to each other\u2019s strengths (and compensate for their weaknesses), gritty, adrenaline-pumping shootouts and ambushes, and fun, objective-based gameplay. If Ubisoft manages to fix its minor issues such as its buggy VOIP system, I see it being an excellent and enthralling game that will stay on your hard drive for many months to come.<\/p>\n\n\n\n<p>SCORE: 85%<\/p>\n\n\n\n<p>Upgrade you gaming PC or invest in a new one today in order to get the most out of <em>Tom Clancy\u2019s Rainbow Six Siege\u2019s <\/em>splendid visuals:<\/p>\n\n\n\n<p>CyberPowerPC Instant Ship PCs &#8211; Free Delivery + Ships in 2 Days<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone\"><a href=\"http:\/\/www.cyberpowerpc.com\/system\/Holiday_Deal_X99\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/11\/01_400.png\" alt=\"01_400\" class=\"wp-image-4255\" \/><\/a><figcaption><a href=\"https:\/\/www.cyberpowerpc.com\/category\/instant-ship-systems\/\" target=\"_blank\" rel=\"noopener\">CyberPowerPC Instant Ship PCs<\/a><\/figcaption><\/figure>\n\n\n\n<p>Also, get over to <a href=\"https:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website <\/a>to find more great deals as well!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tom Clancy\u2019s Rainbow Six Siege Ubisoft \u201cOkay, drones out, let\u2019s\u2026[indecipherable] and then [indecipherable], okay guys?\u201d our team leader ordered, during the preparation phase of the round. My five man crew of elite counter-terrorist operators were about to attempt to rescue a hostage held by a small gang of bad guys. They were holed up in&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/tom-clancys-rainbow-six-siege-teamwork-required\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Tom Clancy\u2019s Rainbow Six Siege \u2014Teamwork Required<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":5437,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2732,2741,2742],"tags":[2520,741,2624,2488,2527,67,2486,2524,1787,1792,2575,2979,2072],"class_list":["post-7833","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-gaming-reviews-news","category-product-reviews","tag-4k-gaming","tag-cyberpower-pc","tag-first-person-games","tag-game-review","tag-game-reviews-2","tag-gaming-pc","tag-ian-kane","tag-laptop-gaming","tag-pc-2","tag-pc-gaming","tag-tactical-shooter-games","tag-tom-clancys-rainbow-six-siege","tag-ubisoft"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/7833","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=7833"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/7833\/revisions"}],"predecessor-version":[{"id":15531,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/7833\/revisions\/15531"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/5437"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=7833"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=7833"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=7833"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}