{"id":6201,"date":"2017-12-02T18:35:19","date_gmt":"2017-12-03T02:35:19","guid":{"rendered":"http:\/\/www.cpgaming.gg\/?p=6201"},"modified":"2023-11-30T17:21:51","modified_gmt":"2023-12-01T01:21:51","slug":"rising-storm-2-vietnam-bushranger-update-review-got-tactics-teamplay","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/rising-storm-2-vietnam-bushranger-update-review-got-tactics-teamplay\/","title":{"rendered":"Rising Storm 2: Vietnam Bushranger Update Review \u2013 Got Tactics &#038; Teamplay?"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><strong>Rising Storm 2: Vietnam Bushranger Update<\/strong><br \/>\n<strong> Tripwire Interactive<\/strong><\/p>\n<p>I was covering the advance of my buddy and squinted ahead through the rain. It was nighttime in Rung Sac, a heavily forested area of Vietnam which featured plenty of bogs and reedy swamps to get mired in. We were playing as the Viet Cong and were going up against the ANZAC forces of Australia and New Zealand.<\/p>\n<p>As my buddy zig-zagged towards our objective, which was the site of an ambushed ANZAC convoy, I dropped to my belly in a prone position for better aiming.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-6202\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/12\/1-915x421.jpg\" alt=\"1\" width=\"915\" height=\"421\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/1-915x421.jpg 915w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/1-300x138.jpg 300w\" sizes=\"auto, (max-width: 915px) 100vw, 915px\" \/><\/p>\n<p>\u201cHold up, man! I see movement up ahead!\u201d I yelled to my friend, who had just settled behind a rotting tree log for cover.<\/p>\n<p>I\u2019d spotted one of the Aussie\u2019s \u201cgiggle hats,\u201d which were similar to the famous boonie hats of the U.S. military forces. It and its wearer emerged from the dark and leaned to one side of a tree to our twelve o\u2019clock. I hit the shift key and activated my steady breathing control, which would make my powerful, Soviet-made SKS-45 carbine even more accurate, and hence, deadly.<\/p>\n<p>I pulled the trigger and let loose a large 7.62 round, which collided with the Aussie\u2019s head, sending him back into the darkness and death. Another Aussie ran to his location, perhaps unnerved that one of his comrades had been killed so close to him. Since I was reloading my weapon\u2019s magazine, I yelled out to my buddy to take the new threat out.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-6203\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/12\/2-915x570.jpg\" alt=\"2\" width=\"915\" height=\"570\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/2-915x570.jpg 915w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/2-300x186.jpg 300w\" sizes=\"auto, (max-width: 915px) 100vw, 915px\" \/><\/p>\n<p>In response, my friend tossed a frag grenade to a location behind the tree that the Aussie was using for cover. I heard a \u201cboom!\u201d and all I saw was the flash of the grenade\u2019s explosion and a disconnected forearm launching up into the air. That was the end of that enemy.<\/p>\n<p>Moments later, reinforcements arrived to help us take over the objective. But could we hold it? The Aussie\u2019s were surely planning a counter-offensive. Since I was playing as a Sapper role, I quickly plunked down some anti-personnel mines around our perimeter. Not soon after that, red ANZAC bullet tracers began whizzing through the air all around us. Our squad leader indicated that we were being flanked from our western side, so my buddy and I decided to go and occupy a lone hooch off in that direction.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-6204\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/12\/4-915x514.jpg\" alt=\"4\" width=\"915\" height=\"514\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/4-915x514.jpg 915w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/4-300x168.jpg 300w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/4.jpg 1920w\" sizes=\"auto, (max-width: 915px) 100vw, 915px\" \/><\/p>\n<p>My buddy took up a position by one of the hooch\u2019s windows as I placed my last mine at the structure\u2019s rear entrance. He suddenly cried out that he\u2019d spotted a full Aussie squad approaching from the jungle not far from our hooch. Before I could say anything he withdrew his RPG, aimed it, and fired. The back blast of his weapon ignited the air behind it, which also activated my mine. Bad news for us.<\/p>\n<p>Rising Storm 2: Vietnam has always been an intense game\u2014probably one of the most visceral combat games that I\u2019ve ever played. Why? Well, one major reason is that you can literally die from a single, well-placed bullet. This factor makes <em>Rising Storm 2: Vietnam <\/em>very different from the more commercial shooters out there, such as the Call of Duty and Battlefield series of games. In those games, running around like a jackass is common since you can take multiple bullets, even to the head, and keep on truckin\u2019.<\/p>\n<p>When you are playing a much more realistic game such as <em>RS2 Vietnam<\/em> where death is just around the next corner (or behind the next tree), you tend to slow things down a bit. Many gamers have cited how they initially approached the game\u2014running around like Rambo\u2014and were swiftly cut down. It was only when they realized that utilizing tactics, teamwork, and communication, is when things really fell into place for them. Not only that, but they didn\u2019t die as much and actually began to rack up some kills.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-6206\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/12\/3-915x514.jpg\" alt=\"3\" width=\"915\" height=\"514\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/3-915x514.jpg 915w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/3-300x168.jpg 300w\" sizes=\"auto, (max-width: 915px) 100vw, 915px\" \/><\/p>\n<p>The game\u2019s Steam page main description sums it up quite nicely:<\/p>\n<p>\u201c<em>Rising Storm 2: Vietnam<\/em> offers intense tactical action for up to 64 players in battles between the US forces and the Vietnamese, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missiles, traps, ambushes and more.\u201d<\/p>\n<p>This is all true. Especially the part about the napalm strikes and artillery barrages, which are so bombastic (couldn\u2019t resist) and ear-splitting that they\u2019re capable of giving anyone PTSD. While the game does indeed deliver as advertised, besides the usual bugs that most games come with these days, the <em>RS2 Vietnam<\/em> was lacking something. That something was not having enough maps. Indeed, although I loved playing the game because of its gritty realism and emphasis on tactics and teamwork, there were only so many times that I could play Song Be and Hamburger Hill (Hill 937).<\/p>\n<p>Tripwire seemed to be listening, because their new content update (which is free by the way), titled <em>Bushranger,<\/em> brings not only several new maps, but other goodies as well.<em> Bushranger<\/em> adds the aforementioned wetlands map of Rung Sac, but also two others: Long Tan and Operation Forrest. Long Tan pits the ANZAC forces against the Vietnamese People\u2019s Liberation Army, as they battle over a sprawling rubber plantation. Operation Forest is well\u2026a large jungle map\u2026with lots of opportunities for ambushes and other sneaky tactics.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-6207\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/12\/5-915x514.jpg\" alt=\"5\" width=\"915\" height=\"514\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/5-915x514.jpg 915w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/5-300x168.jpg 300w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/12\/5.jpg 926w\" sizes=\"auto, (max-width: 915px) 100vw, 915px\" \/><\/p>\n<p>The <em>Bushrange<\/em>r update also adds a new faction, the ANZAC (Australian and New Zealand Army Corps), as well as new weapons, and a new chopper. Not only that, but a new commander ability has also been added for ANZAC\u2014the Canberra Bomber, which can cause some serious destruction.<\/p>\n<p>The new additions pump new lifeblood into <em>RS2 Vietnam,<\/em> and has brought many gamers (including me, obviously) back into its fold. They\u2019ve also bumped up some of the textures of both the older maps, as well as the combatants themselves. Everything just looks a little prettier now.<\/p>\n<p>The <em>Rising Storm 2: Vietnam Bushranger Update<\/em> is a stellar addition to an already intense and realistic tactical shooter game. While casual shooter fans may be put off by it initially, those with enough patience and wherewithal to dig a little deeper and learn the game\u2019s mechanics, will be in for one of the best tactical action games on the market.<\/p>\n<p>SCORE: 90%<\/p>\n<p><em>Rising Storm 2: Vietnam Bushranger Update <\/em>features outstanding graphics that make its military action gameplay truly shine. However, you want to have a pretty beefy gaming PC or gaming laptop in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n<figure id=\"attachment_6198\" aria-describedby=\"caption-attachment-6198\" style=\"width: 400px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Cyber-Week-Tracer-II-15-VR\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6198\" src=\"http:\/\/www.cpgaming.gg\/w\/wp-content\/uploads\/2017\/11\/combo_400-1.png\" alt=\"CYBER WEEK TRACER II 15 VR\" width=\"400\" height=\"400\" srcset=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/11\/combo_400-1.png 400w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/11\/combo_400-1-150x150.png 150w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/11\/combo_400-1-300x300.png 300w, https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/11\/combo_400-1-58x58.png 58w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><figcaption id=\"caption-attachment-6198\" class=\"wp-caption-text\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Cyber-Week-Tracer-II-15-VR\" target=\"_blank\" rel=\"noopener\">CYBER WEEK TRACER II 15 VR<\/a><\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Rising Storm 2: Vietnam Bushranger Update Tripwire Interactive I was covering the advance of my buddy and squinted ahead through the rain. It was nighttime in Rung Sac, a heavily forested area of Vietnam which featured plenty of bogs and reedy swamps to get mired in. We were playing as the Viet Cong and&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/rising-storm-2-vietnam-bushranger-update-review-got-tactics-teamplay\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Rising Storm 2: Vietnam Bushranger Update Review \u2013 Got Tactics &#038; Teamplay?<\/span><\/a><\/p>\n","protected":false},"author":18,"featured_media":6208,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2732],"tags":[2520,741,2579,2488,2527,1225,67,2486,2532],"class_list":["post-6201","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-4k-gaming","tag-cyberpower-pc","tag-first-person-shooter-games","tag-game-review","tag-game-reviews-2","tag-gaming-laptop","tag-gaming-pc","tag-ian-kane","tag-military-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/6201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=6201"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/6201\/revisions"}],"predecessor-version":[{"id":6209,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/6201\/revisions\/6209"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/6208"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=6201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=6201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=6201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}