{"id":4361,"date":"2015-01-08T12:03:51","date_gmt":"2015-01-08T20:03:51","guid":{"rendered":"http:\/\/www.cpgaming.gg\/?p=4361"},"modified":"2015-01-08T12:32:43","modified_gmt":"2015-01-08T20:32:43","slug":"why-arent-there-more-heel-personalities","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/why-arent-there-more-heel-personalities\/","title":{"rendered":"Why aren&#8217;t there more heel personalities?"},"content":{"rendered":"<p><em>By Libo &#8220;Xenocider&#8221; Chang of Evil Geniuses<\/em><\/p>\n<p>Why aren\u2019t there more heel personalities like Naniwa?<\/p>\n<p>With the recent return of Naniwa, I&#8217;ve seen numerous posts about how a personality like his can bring spice to the game. We saw how exciting and vibrant a heel can be with IdrA&#8217;s games against HuK all those MLG&#8217;s ago. Someone that can trash talk and make enemies gets people invested into the match. Personally, I&#8217;d rather watch Naniwa tell his opponent that he has slept with his mother over two people that just say &#8220;Good luck hope you enjoy the games!&#8221; That&#8217;s all great from a spectator perspective, but we as spectators should consider it from the player&#8217;s perspective. If everyone wants a personality like IdrA, why aren&#8217;t there more successful IdrA-esque players?<\/p>\n<p>For a long time I wanted to be like IdrA, I love to trash talk and I don&#8217;t have a lot of patience for stupid people. The highly competitive\/stressful environment of SC2 makes it the perfect breeding grounds for trash talking. Unfortunately, once you get to a certain skill level you\u2019re going to play the same people over and over again. All of the people you&#8217;re playing can offer advice, practice, and even comradery. It&#8217;s at this point that you realize it&#8217;s not worth burning bridges with potentially valuable assets just to stroke your ego. If you&#8217;re an up and coming player and act this way, no one will practice with you, and you lose connections and opportunities to advance your skill. Therefore, unless you&#8217;re very talented practicing solely on ladder, you&#8217;re losing out by becoming a heel personality.<\/p>\n<p>Apart from the player base, there is also much to be lost from the community. A good example of this is on Reddit. When there is no Naniwa, people will say &#8220;even though I don&#8217;t like Naniwa&#8217;s personality, he brought spice to the game and he should come back.&#8221;  But when he is around and loses, he receives an incredible amount of flak. If you&#8217;re an arrogant winner, people will tolerate you, maybe even praise you. But if you&#8217;re an arrogant loser you&#8217;re going to get an insane amount of sh*t, such as &#8220;This guy should shut his mouth if he&#8217;s bad,&#8221; &#8220;Why do people like terrible players that have to trash talk to stay relevant&#8221;, and &#8220;This guy should take lessons on class from Polt.&#8221; Reactions such as this will always make it more profitable to be a player that doesn&#8217;t say anything offensive\/harmful aka &#8220;good luck I hope you enjoy our matches!!&#8221; <\/p>\n<p>I don\u2019t think just anybody is cut out for being a heel personality. You have to have extremely tough skin, but more importantly you have to be able to win. If you can&#8217;t win eventually, you become a streamer that just flames random players on ladder instead of being on the big stage challenging the greats.<\/p>\n<p>Follow Libo on twitter <a href=\"https:\/\/twitter.com\/EGXeno\" target=\"_blank\" rel=\"noopener\">@EGXeno<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Xenocider from Evil Geniuses talks about why he thinks there are not that many heel personalities (antagonists) in the StarCraft II scene.<\/p>\n","protected":false},"author":12,"featured_media":4363,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2258],"tags":[],"class_list":["post-4361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-industry-interest"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/4361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=4361"}],"version-history":[{"count":2,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/4361\/revisions"}],"predecessor-version":[{"id":4364,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/4361\/revisions\/4364"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/4363"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=4361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=4361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=4361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}