{"id":13489,"date":"2020-12-03T21:06:00","date_gmt":"2020-12-04T05:06:00","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/due-process-review\/"},"modified":"2024-01-24T17:51:02","modified_gmt":"2024-01-25T01:51:02","slug":"due-process-review","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/due-process-review\/","title":{"rendered":"Due Process Review"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2020\/12\/170614745465b1be7edac03.png\" alt=\"\" class=\"wp-image-19043\"\/><\/figure>\n\n\n\n<p><strong>Due Process<br>Giant Enemy Crab<\/strong><\/p>\n\n\n\n<p>I remember a time back when Tom Clancy tactical shooter games used to be good. Back before the pink tiger stripe weapon skins and rainbow-colored tassels dangling off of rifles, with totally unrealistic combatants\u2014you know, the silliness that Rainbow Six: Siege has become?<\/p>\n\n\n\n<p>The first Rainbow Six games were incredible. They emphasized careful planning, communication, and tactical awareness once a mission kicked off. I\u2019d say that 2008\u2019s Tom Clancy&#8217;s Rainbow Six Vegas 2 was the last good tactical shooter running under the Tom Clancy license and probably one of the last good tactical shooters in general. Since then, there have only been a couple of games that have stood out in the genre, such as BlackFoot Studios\u2019 Ground Branch.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/dp-attacker-truck_feature-341995011.jpg\" alt=\"Due Process brings procedurally-generated tactics to Steam ...\"\/><\/figure>\n\n\n\n<p>Indie game developer, Giant Enemy Crab, looks to change that with their newly released (at least on Steam\u2019s Early Access) game, Due Process. Described as a \u201cPVP tactical FPS about PLANNING &amp; EXECUTION,\u201d Due Process features two teams that square off against each other over three maps. One team plays the attackers, which are sort of like Judge Dred-like cops, and the defenders seem to be some sort of urban insurgents. The attackers must infiltrate the building that lays in the middle of each map, while the defenders have to\u2026you guessed it\u2026defend the bomb.<\/p>\n\n\n\n<p>Now, this may all sound familiar but the implementation here is quite different. Each team shares a common weapon\u2019s locker that contains different kinds of guns and special devices. The thing is, if a player loses any of this equipment in the field, it\u2019s gone. So, if someone on the attacking team gets a little too happy with a certain type of explosive in the first couple of rounds, for instance, the other team will know when they\u2019re out of that ordinance. What\u2019s also cool is that at the end of each round, you can pillage any weapons and equipment that were dropped by other players.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/external-content.duckduckgo.com\/iu\/?u=https%3A%2F%2Findiemegabooth.com%2Fwp-cargo%2Fuploads%2F2015%2F07%2F18_dp_spectator_cstore_1.png&amp;f=1&amp;nofb=1\" alt=\"Due Process - Indie MEGABOOTH\"\/><\/figure>\n\n\n\n<p>Therefore, as with any tactical shooter worth its spent shell casings, communication is key in Due Process. Not only do you have to coordinate what weapons and equipment each player will be taking for each round, but you\u2019ll also have to discuss your planning phase.<\/p>\n\n\n\n<p>One of the things that is really unique about Due Process is that the game\u2019s maps are procedurally generated. The best of these maps are then curated by the developers and released in batches on a weekly basis. What this means is that unlike games like Rainbow Six: Siege, where players who have memorized every nook and cranny of its maps and know how to exploit them, Due Process has everyone on more or less equal footing.<\/p>\n\n\n\n<p>What\u2019s also cool about the maps in Due Process is that before each match, you get to see an overview of the map you\u2019re about to play on. Not only that, but players on your team can draw on the map to indicate things such as where they\u2019d like to toss flashbangs of smoke grenades, possible entry points, and so on. In other words, it harkens back to the good ol\u2019 Rainbow Six days of yore, where strategy and tactics were king.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/external-content.duckduckgo.com\/iu\/?u=https%3A%2F%2Findiemegabooth.com%2Fwp-cargo%2Fuploads%2F2015%2F07%2Fdp_newart_2.jpg&amp;f=1&amp;nofb=1\" alt=\"Due Process - Indie MEGABOOTH\"\/><\/figure>\n\n\n\n<p>Unfortunately, Due Process\u2019s maps are pretty small. There\u2019s just a central building with about 5 or 6 rooms that must be infiltrated and that\u2019s it. Also, the round timers are a little too short. A typical round will complete in all of 30 to 50 seconds since the maps are so small and the time limit is so severe. I really hope that the developers feature larger maps (possibly with multiple structures) and more time for players to execute their tactics, in the future. I don\u2019t like feeling rushed when I\u2019m trying to execute a carefully laid plan.<\/p>\n\n\n\n<p>Visually, Due Process has some charming pixilated graphics that are unusual for a shooter. I really like the way that the characters are animated as well as the visuals of the buildings and their surroundings. Unfortunately, there are limited options for player movements, such as peeking around corners, etc. but maybe more options will be added in the future.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/426581083-2453219467.jpg\" alt=\"Due Process - screenshots gallery - screenshot 8\/12 ...\"\/><\/figure>\n\n\n\n<p>As it stands, Due Process is a breath of fresh air as far as tactical, competitive shooters go. It\u2019s got fantastic visuals, fun, tactical gameplay with a friendly community, and a strategic planning layer that harkens back to when tactical shooters were actually tactical instead of fast-twitch-centric. I\u2019ll be keeping my eye on this title.<\/p>\n\n\n\n<p><strong>RATING: 8.5\/10<\/strong><\/p>\n\n\n\n<p><em>Due Process <\/em>has some pretty good looking graphics that make its tactical shooter gameplay truly shine. However, you want to have a pretty beefy gaming PC or gaming laptop in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Gamer-Ultra-Navi\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/cs-450-150_400.png\" alt=\"Gamer Ultra Navi Gaming  PC \" width=\"622\" height=\"622\"\/><\/a><figcaption><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Gamer-Ultra-Navi\" target=\"_blank\" rel=\"noopener\">GAMER ULTRA NAVI<\/a><\/figcaption><\/figure>\n\n\n\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Due ProcessGiant Enemy Crab I remember a time back when Tom Clancy tactical shooter games used to be good. Back before the pink tiger stripe weapon skins and rainbow-colored tassels dangling off of rifles, with totally unrealistic combatants\u2014you know, the silliness that Rainbow Six: Siege has become? The first Rainbow Six games were incredible. They&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/due-process-review\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Due Process Review<\/span><\/a><\/p>\n","protected":false},"author":18,"featured_media":13485,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2724],"tags":[2520,741,2488,1225,67,2486,2575],"class_list":["post-13489","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-4k-gaming","tag-cyberpower-pc","tag-game-review","tag-gaming-laptop","tag-gaming-pc","tag-ian-kane","tag-tactical-shooter-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=13489"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13489\/revisions"}],"predecessor-version":[{"id":17496,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13489\/revisions\/17496"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/13485"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=13489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=13489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=13489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}