{"id":13150,"date":"2020-06-28T05:56:00","date_gmt":"2020-06-28T12:56:00","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/shadow-empires-review\/"},"modified":"2024-01-24T17:45:37","modified_gmt":"2024-01-25T01:45:37","slug":"shadow-empires-review","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/shadow-empires-review\/","title":{"rendered":"Shadow Empires Review"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/shadow-empire-1-2857371652.jpg\" alt=\"Slitherine e VR Design anunciam Shadow Empire | Hu3br\"\/><\/figure>\n\n\n\n<p><strong>Shadow Empires<br>VR Designs<\/strong><\/p>\n\n\n\n<p>As I mentioned in my last review of <em>FTL: Advanced Edition<\/em>, I\u2019m a big fan of video games that can emulate the emergent experiences that you normally get from playing pencil and paper, role-playing games. VR Designs\u2019 <em>Shadow Empires<\/em> is one such game that has that in spades.<\/p>\n\n\n\n<p>But let me back up\u2014when I first loaded up the game, the first thing I noticed was its cool retro graphics. Everything, including the loading screen that simply shows a simple desert scene, looked like a strategy title straight out of the late 80s or 90s. Its character portraits and unit designs were equally grainy looking. But fortunately for me, I realized long ago to not judge a game for its graphics (the maps are actually pur-dy), especially strategy titles. To put it simply\u2014graphically, <em>Age of Wonders: Planetfall,<\/em> this is not, but it doesn\u2019t have to be.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/shadow-empire-3-1778237258.jpg\" alt=\"Slitherine e VR Design anunciam Shadow Empire | Hu3br\"\/><\/figure>\n\n\n\n<p><em>Shadow Empires<\/em> is an exceptionally dense game, with many menus, tables, and statistics within its terribly busy UI. But once I played a couple of 3 to 4-hour sessions, I began to get the hang of things. As the game\u2019s one-man developer, Vic, describes it:<\/p>\n\n\n\n<p><em>\u201cShadow Empire puts you in the seat of the supreme ruler of a small nation destined for greatness and reconquering a devastated Planet.<\/em><\/p>\n\n\n\n<p><em>You have Leaders to help you govern your Zones, administer your Organizations and lead your armies. You\u2019ll also have Stratagems available that you can play on various targets.<\/em><\/p>\n\n\n\n<p><em>It is in essence a game about military conquest, but you will also engage in diplomacy, budgets, organizational management, your economy, infrastructure, design and many more details.<\/em><\/p>\n\n\n\n<p><em>The game has a very procedural design that will ensure re-playability and experimentation. Not only are the Planets procedurally generated, also the equipment you are fighting with is.<\/em><\/p>\n\n\n\n<p><em>A separate system for discovery of Techs, Formation Types and Model Types and their research\/development also ensures that you\u2019ll have to work with different playing pieces each game.<\/em><\/p>\n\n\n\n<p><em>The game universe is designed to evoke the feeling of being on another planet in some dark future, but at the same time to stay familiar. It is a game that does not deny it is a game, but it has a strong thematic focus on keeping things relatively realistic.<\/em><\/p>\n\n\n\n<p><em>For a strategy game there is a relatively strong roleplaying angle where you\u2019ll need to keep your leaders happy in order for them to do their jobs well and not get any ideas of rebellion.\u201d<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2023\/12\/shadow-empire-4-3227512423.jpg\" alt=\"Slitherine e VR Design anunciam Shadow Empire | Hu3br\"\/><\/figure>\n\n\n\n<p><em>Shadow Empires<\/em> combines several different game genres\u2014at its base, it\u2019s a hex-based 4X strategy game, but it also fuses the old school role-playing elements of games such as TSR\u2019s <em>Gamma World<\/em>, but with the rich interpersonal relations system of Paradox\u2019s <em>Crusader Kings II. <\/em>Amazingly, it manages to not only combine these different genres but it also actually surpasses most of the games that offer them.<\/p>\n\n\n\n<p>Even the game\u2019s initial world generation system is pretty granular. My first game was on a tundra planet that hardly contained any food sources on it. It did, however, have 7-meter long advanced vertebrate super-crabs, with massive jaws, and which found my colonists particularly tasty. That game didn\u2019t last too long. My next session took place on a tropical world with ample food and water sources. The only problem was that it also contained a huge global population, composed of many multifaceted factions that were all vying for supremacy.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/external-content.duckduckgo.com\/iu\/?u=https%3A%2F%2Fwww.wargamer.com%2Fassets%2FBlogPosts%2Fshadow-empire-4x-preview.jpg&amp;f=1&amp;nofb=1\" alt=\"Shadow Empire is part Civilization, Part-Crusader Kings 2 ...\"\/><\/figure>\n\n\n\n<p>The gameplay is turn-based and you\u2019ll start off by handing the affairs of your fledgling government, along with the various personalities of your staff. You\u2019ll oversee the colonists that are divided amongst your different zones and eventually, you\u2019ll see the emergence of organizations such as corporations and cults. You\u2019ll want to keep an eye on your advisors and staff members\u2014piss off the wrong people and you\u2019ll gain their ire.<\/p>\n\n\n\n<p>For instance, one young lady that my leader was grooming for success became displeased with a few of the decisions I made. She then formed her own army of rebels and began assaulting my forces on the fringes of my burgeoning jungle empire. It took 6 years, and lots of men\u2019s lives, before I was finally able to destroy my one-time prodigy and her seditious forces (no, I didn\u2019t cry in real life afterward).<\/p>\n\n\n\n<p>Combat can be auto-resolved, or, you can micro every little facet of the battles that you partake in. Things such as the types of weapons your men are equipped with, as well as their armor, environment, stance, and many other factors will come into play. There is no aerial or naval combat as of yet, but VR Designs intends to implement both of them over the coming months. These additions, if implemented well (for instance, no air power on arid maps and no navies on desert worlds, etc.), could just make it my go-to wargame.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/external-content.duckduckgo.com\/iu\/?u=https%3A%2F%2Fwww.wargamer.com%2Fassets%2FBlogPosts%2F_resampled%2FScaleWidthWzExNDBd%2FFillWzExNDAsNjAwXQ%2FShadow-Empire-World-Generation.jpg&amp;f=1&amp;nofb=1\" alt=\"In Shadow Empire, the whole history of the world plays out ...\"\/><\/figure>\n\n\n\n<p>As it stands, <em>Shadow Empires<\/em> is one of the most complex, rewarding, and infinitely re-playable strategy games available on the market. If you\u2019re even remotely interested in deep strategy titles with lots of role-playing and emergent gameplay opportunities, give this one a shot\u2014I doubt you\u2019ll be disappointed.<\/p>\n\n\n\n<p>SCORE: 93%<\/p>\n\n\n\n<p><em>Shadow Empires <\/em>has some pretty cool 90s looking graphics that make its science fiction gameplay truly shine. However, you want to have a pretty beefy gaming PC or gaming laptop in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Tracer-IV-R-17-Xtreme-400\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2015\/12\/combo_400.png\" alt=\"Tracer IV R 17 Xtreme 400 Gaming  Notebook \"\/><\/a><figcaption><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Tracer-IV-R-17-Xtreme-400\" target=\"_blank\" rel=\"noreferrer noopener\">TRACER IV R 17 XTREME 400<\/a><br><\/figcaption><\/figure>\n\n\n\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shadow EmpiresVR Designs As I mentioned in my last review of FTL: Advanced Edition, I\u2019m a big fan of video games that can emulate the emergent experiences that you normally get from playing pencil and paper, role-playing games. VR Designs\u2019 Shadow Empires is one such game that has that in spades. But let me back&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/shadow-empires-review\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Shadow Empires Review<\/span><\/a><\/p>\n","protected":false},"author":18,"featured_media":6826,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2732,2741],"tags":[2520,741,2488,1225,67,2486,2586],"class_list":["post-13150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-gaming-reviews-news","tag-4k-gaming","tag-cyberpower-pc","tag-game-review","tag-gaming-laptop","tag-gaming-pc","tag-ian-kane","tag-strategy-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=13150"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13150\/revisions"}],"predecessor-version":[{"id":17364,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/13150\/revisions\/17364"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/6826"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=13150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=13150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=13150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}