{"id":11044,"date":"2017-10-19T23:46:32","date_gmt":"2017-10-20T06:46:32","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/tom-clancys-ghost-recon-wildlands-ghost-war-review-solid-tactical-multiplayer-fun\/"},"modified":"2024-01-24T17:10:37","modified_gmt":"2024-01-25T01:10:37","slug":"tom-clancys-ghost-recon-wildlands-ghost-war-review-solid-tactical-multiplayer-fun","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/tom-clancys-ghost-recon-wildlands-ghost-war-review-solid-tactical-multiplayer-fun\/","title":{"rendered":"Tom Clancy&#8217;s Ghost Recon Wildlands: Ghost War Review \u2013 Solid, Tactical, Multiplayer Fun"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-11786 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/02\/03.jpg\" alt=\"\" width=\"898\" height=\"701\" \/><\/p>\n<p><strong>Tom Clancy&#8217;s Ghost Recon Wildlands: Ghost War<\/strong><br \/>\n<strong> Ubisoft<\/strong><\/p>\n<p>When <em>Tom Clancy&#8217;s Ghost Recon Wildlands<\/em> first came out earlier this year, it was both lauded and maligned by two distinct sets of gamers. One contingent dismissed the game outright because they said that it was boring and didn\u2019t have any replay value. However, I did notice that they invariably made the mistake of describing how they played the latest Ghost Recon. They stated that they played it just as they would your typical Grand Theft Auto game. In other words, running or speeding all over the open world map and randomly rushing through missions.<\/p>\n<p>On the other hand, many gamers embraced both the stealth aspect of <em>Ghost Recon Wildlands,<\/em> as well as assigning roles to each player within a four-man team. For instance, our crew had a pointman for CQC and assault; a LMG guy for suppression; a long to mid-range marksman; and a demolitions expert. In that way, everybody served as a spoke in a larger wheel, and complimented each other instead of being redundant. We also played the game as it was meant to be played\u2014utilizing stealth and taking our time with each mission. It really allowed us to get much more out of the experience than others.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-11787 size-full\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/12\/13.jpg\" alt=\"\" width=\"1280\" height=\"720\" \/><\/p>\n<p>I\u2019d long wished <em>Wildlands <\/em>had shipped with a multiplayer mode, in fact that was my only real gripe about the game itself. I\u2019d heard that Ubisoft was going to implement it later on in the form of a free update, but boy, has it been a long time coming.<\/p>\n<p>Well, <em>Ghost Recon Wildlands\u2019<\/em> new multiplayer mode, titled <em>Ghost War,<\/em> is finally here. The backstory is that after the evil Santa Blanca Cartel has been destroyed by the various spec ops squads that liberated Bolivia from it, they turn on one another in order to reap the spoils of war. In other words it\u2019s all about black ops on black ops action, which is a pretty cool twist. It\u2019s much more believable than trying to explain how various counter-terrorism and spec ops groups are going up against each other in Ubisoft\u2019s other big tactical shooter, <em>Rainbow Six: Siege.<\/em><\/p>\n<p>Just as in the game\u2019s main campaign, <em>Ghost War<\/em> is based around four-man squads, only this time they\u2019re pitted against other player-controlled four-man squads in 4 vs 4 matchups. There are eight maps to play upon that range from lumber mills surrounded by forests, survival camps surrounded by forests\u2014actually, come to think of it\u2014every map is pretty much surrounded by lush vegetation except for a boulder-studded mining site. There is only one mode offered so far: The first team to win two out of three rounds wins a match.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-11788\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/05\/2.png\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>Fortunately, Ubisoft made each of the rounds eight minutes in length as opposed to a much harsher limit, such as <em>Siege\u2019s<\/em> five minute rounds. These longer time limits suits the larger maps, and even though the maps are all sort of same-y in a way, there are plenty of opportunities for stealthy flanking maneuvers as well as cover-based gun battles. Wildland\u2019s third-person perspective also allows for players to scope out the large areas around them so that they can better spot their enemies.<\/p>\n<p>The maps also take place during different times of the day or night, and time actually passes by as you play each round. Not only that, but you\u2019ll play under randomized weather conditions, such as storms, fog, and overcast. I can\u2019t tell you how fun it is to creep through lush jungle foliage at night with my NVGs (night vision goggles) as rain cascades down on everything and lightning flashes overhead. Talk about being a sniper\u2019s nightmare.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-11789\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/09\/33.jpg\" alt=\"\" width=\"700\" height=\"393\" \/><\/p>\n<p>Beyond your eyeballs, there is another way to detect your enemies in the form of drones. Fling a drone up into the air and guide above suspected enemy locations\u2014from there it will indicate them with a red icon which also lets you know what class they are.<\/p>\n<p>Speaking of classes, there are twelve in total divided among three broader categories\u2014Assault, Marksman, and Support. There are some really cool classes that you can (through gaining experience) get access too, such as the Assault category\u2019s Assassin class, which can quickly dart around a battlefield and take out foes with silenced weapons; or the Support-based Diversionist, who has tiny devices that distract enemies by mimicking gunfire. All twelve of the classes are fairly well-balanced, and I can\u2019t wait for Ubisoft to add more to the game in future updates.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-11790\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2014\/05\/4.png\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>Each class also has a selection of both active and passive perks that they can use during matches. For instance, I tend to play the Assault-based Pointman, who has a perk called \u201cQuick Getaway.\u201d This gives me the ability to reduce his detection time from five seconds to just one, once he breaks contact with an enemy drone\u2019s line of sight.<\/p>\n<p>This allows me to quickly fade back into cover or concealment and remain hidden from detection. Or, I could give him the \u201cSafety First\u201d perk, which turns him into a more forward-based mobile mine-detector. <em>Ghost War\u2019s<\/em> perk system really allows you to tailor each individual class to match your playstyle or your team\u2019s strategy, from round to round.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-11791\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2016\/01\/54.jpg\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>In all, I found <em>Ghost Recon Wildlands: Ghost War<\/em> to be an engaging and immersive multiplayer mode for an already excellent tactical shooter. Although I would have loved to have seen slightly larger maps and round times\u2014with perhaps vehicles present\u2014as it stands it\u2019s a heck of a lot of fun to play with a group of friends. Just make sure that you utilize a mic to boost your side\u2019s teamwork potential.<\/p>\n<p>SCORE: 81%<\/p>\n<p><em>Tom Clancy&#8217;s Ghost Recon Wildlands: Ghost War<\/em> features great graphics that make its tactical shooter gameplay come alive. However, you want to have a pretty beefy gaming PC or gaming laptop in order to play it at a decent framerate. So, you may just want to invest in a decent gaming rig:<\/p>\n<figure id=\"attachment_11263\" aria-describedby=\"caption-attachment-11263\" style=\"width: 400px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Halloween-Tracer-II-15-VR\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-11263\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2018\/07\/combo_4001.png\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><figcaption id=\"caption-attachment-11263\" class=\"wp-caption-text\"><a href=\"https:\/\/www.cyberpowerpc.com\/system\/Halloween-Tracer-II-15-VR\" target=\"_blank\" rel=\"noopener\">HALLOWEEN TRACER II 15 VR<\/a><\/figcaption><\/figure>\n<p>Visit <a href=\"http:\/\/www.cyberpowerpc.com\/\" target=\"_blank\" rel=\"noopener\">CyberpowerPC\u2019s website<\/a> to check out all of the other great deals as well!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp; Tom Clancy&#8217;s Ghost Recon Wildlands: Ghost War Ubisoft When Tom Clancy&#8217;s Ghost Recon Wildlands first came out earlier this year, it was both lauded and maligned by two distinct sets of gamers. One contingent dismissed the game outright because they said that it was boring and didn\u2019t have any replay value. However, I did&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/tom-clancys-ghost-recon-wildlands-ghost-war-review-solid-tactical-multiplayer-fun\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Tom Clancy&#8217;s Ghost Recon Wildlands: Ghost War Review \u2013 Solid, Tactical, Multiplayer Fun<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":6293,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2724],"tags":[2520,741,2488,2527,1225,67,2486,2575,2545],"class_list":["post-11044","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-4k-gaming","tag-cyberpower-pc","tag-game-review","tag-game-reviews-2","tag-gaming-laptop","tag-gaming-pc","tag-ian-kane","tag-tactical-shooter-games","tag-third-person-games"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/11044","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=11044"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/11044\/revisions"}],"predecessor-version":[{"id":16317,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/11044\/revisions\/16317"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/6293"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=11044"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=11044"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=11044"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}