{"id":10072,"date":"2017-03-05T02:08:24","date_gmt":"2017-03-05T10:08:24","guid":{"rendered":"http:\/\/www.cyberpowergaming.com\/ghost-recon-wildlands-review-a-true-co-op-fest\/"},"modified":"2024-01-24T17:02:09","modified_gmt":"2024-01-25T01:02:09","slug":"ghost-recon-wildlands-review-a-true-co-op-fest","status":"publish","type":"post","link":"https:\/\/www.cyberpowergaming.com\/ghost-recon-wildlands-review-a-true-co-op-fest\/","title":{"rendered":"Ghost Recon Wildlands Review \u2013 A Wide Open Bullet Ballet"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9858\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr0.jpg\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p><strong>Tom Clancy\u2019s Ghost Recon Wildlands<br \/>\nUbisoft<\/strong><\/p>\n<p>I can only imagine what perhaps went down during a Ubisoft development meeting.<\/p>\n<p>Developer A: \u201cWell, we\u2019ve been trying to make the perfect open-world shooter for a while now.\u201d<\/p>\n<p>Developer B: \u201cYeah, we have.\u201d<\/p>\n<p>Developer A: \u201cBut then <em>Metal Gear Solid: The Phantom Pain<\/em> happened.\u201d<\/p>\n<p>Developer B: \u201cYup\u201d [sigh].<\/p>\n<p>Developer A: \u201cWell, let\u2019s try something new. I\u2019ve got a premise\u2026how about we have four special operations-type guys\u2026\u201d<\/p>\n<p>Developer B: \u201cUh huh?\u201d<\/p>\n<p>Developer A: \u201cAnd well, they go down to a fictionalized Bolivia to try and take out a drug cartel that has a stranglehold on everything.\u201d<\/p>\n<p>Developer B: \u201cSo, four people essentially against the entire country?\u201d<\/p>\n<p>Developer A: \u201cYeah.\u201d<\/p>\n<p>Developer B: [silence].<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9853\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr1.jpg\" alt=\"\" width=\"700\" height=\"467\" \/><\/p>\n<p>I gotta hand it to Ubisoft, besides their rather annoying, forced politically correct antics (such as the unrealistic and forced depiction of women within special operations units), they are a triple A video game producer that has never been afraid to take chances. Even with their recent mega-flop release of <em>For Honor<\/em>, an ingenious game plagued by crappy connectivity issues, their ambition and creativity is clearly evident.<\/p>\n<p>It seems painfully obvious that Ubisoft has been trying to make the perfect (or near-perfect) open-world shooting game for some time now. It almost seems like <em>Tom Clancy\u2019s Ghost Recon Wildlands<\/em> is the amalgamation of every effort that they\u2019ve attempted thus far. It plays similar to their Far Cry series, but with healthy dollops of <em>The Division<\/em> thrown in.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9854\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr2.jpg\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>It actually even reminds me of <em>Just Cause<\/em> (I know, different developer), only in this game, instead of anti-hero Rico Rodriguez taking on a tropical island full of military goons, you\u2019re playing one or more special operations badasses who are taking on an entire country. Indeed, in <em>Ghost Recon Wildlands,<\/em> you and up to three teammates (AI or human-controlled) and your CIA handlers have been tasked with taking out the Santa Blanca drug cartel, which is thoroughly entrenched within every facet of Bolivian culture (and real estate!).<\/p>\n<p>The cartel is broken down into four main spheres\u2014production, security, smuggling, and influence. Helming each of these is a boss who reports to the cartel\u2019s kingpin, El Sue\u00f1o. Each of these bosses oversea several sub bosses which in turn run different regions of the game\u2019s massive map of Bolivia. Yes, we\u2019re talking a digital rendition of the entire country of Bolivia here in all of its splendid glory.<\/p>\n<p>Like Perseus fighting a many-headed hydra, every time that you make a dent in the cartel\u2019s operations, you cut off one of its heads. Your main goal is to cut off enough heads so that you get the opportunity to strike at the hydra\u2019s body\u2014Mr. Kingpin himself, El Sue\u00f1o. But it won\u2019t be easy. First, there is a lot of kidnapping, enhanced interrogating, and killing to do, and on <em>Ghost Recon Wildlands\u2019<\/em> higher difficulties, all of these can be pretty challenging to do.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9855\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr3.png\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>One of the things I really love about this game is that there is a very nice character generation system in place to tinker around with, and you can really customize your digital avatars the way you want to. There is also a fully developed skill and experience system on hand so that you can gradually become more lethal in either your character\u2019s talents or weapon\u2019s skills.<\/p>\n<p>From there you\u2019re off to the races either on foot or in vehicles, and from there <em>Ghost Recon Wildlands<\/em> flexes its Grand Theft Auto muscles. Actually, due to this game\u2019s enormous scale, it really puts even GTA 5 to shame. This is one huuuuuuuge game. Luckily, it looks so fantastic and there are so many missions and side-missions to choose from (at your leisure), that it\u2019ll be a long time until you\u2019ll get tired of it.<\/p>\n<p>Gameplay usually revolves around taking on a particular mission, traveling to that mission\u2019s region, performing reconnaissance and surveillance, tagging bad guys and girls, and then swooping in like some great bird of prey and taking them all out. Well, you can also slide in like a snake instead of noisily swooping in, if you so desire. If fact, you can tackle each objective as you see fit. I\u2019ve tried going loud with guns blazing on missions, and then replayed the same mission over, but covertly.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9856\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr4.jpg\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p>Each mode of operations had completely different consequences, but I must say right off the top that I prefer the more clandestine approach. What\u2019s great about the game is that it gives every player the opportunity to play it depending on their preferred playstyle. For Call of Duty types who love to sprint in, guns a-blazing, they can. While for us more Splinter Cell-esque folks, we\u2019ll have lots of fun slinking around in the shadows and taking out enemies before they even know what hit them.<\/p>\n<p>Graphically, Ubisoft went all out with <em>Ghost Recon Wildlands.<\/em> Although the game itself is geared more towards the casual gaming crowd, rather than methodical tacticians such as myself, its visuals certainly have a gritty sense of realism that lie in contrast to its dumbed-down gameplay. The digitized depiction of Bolivia looks stunning, with vastly different biomes that each contain vastly disparate scenery. You have rolling fields, arid deserts, deep forests, and icy tundra\u2014indeed, I feel like every time I play the game I\u2019m getting a geography lesson.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-9857\" src=\"https:\/\/www.cyberpowergaming.com\/w\/wp-content\/uploads\/2017\/03\/gr5.jpg\" alt=\"\" width=\"700\" height=\"394\" \/><\/p>\n<p><em>Tom Clancy\u2019s Ghost Recon Wildlands<\/em> really surprised me (as well as I think a lot of people). After Ubisoft\u2019s much-maligned, botched release of <em>For Honor<\/em>, I didn\u2019t know what to expect. Fortunately, <em>Wildlands\u2019<\/em> release went off without a hitch, although there are a few minor bugs (non-game breaking) here and there which I\u2019m sure will be addressed. I\u2019m looking forward to the future of the newly invigorated Ghost Recon franchise.<\/p>\n<p>SCORE: 86%<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tom Clancy\u2019s Ghost Recon Wildlands Ubisoft I can only imagine what perhaps went down during a Ubisoft development meeting. Developer A: \u201cWell, we\u2019ve been trying to make the perfect open-world shooter for a while now.\u201d Developer B: \u201cYeah, we have.\u201d Developer A: \u201cBut then Metal Gear Solid: The Phantom Pain happened.\u201d Developer B: \u201cYup\u201d [sigh].&hellip;&nbsp;<a href=\"https:\/\/www.cyberpowergaming.com\/ghost-recon-wildlands-review-a-true-co-op-fest\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Ghost Recon Wildlands Review \u2013 A Wide Open Bullet Ballet<\/span><\/a><\/p>\n","protected":false},"author":24,"featured_media":5939,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[2724],"tags":[741,2488,2648,2647,2486,2548,2607,2575,2649,2072],"class_list":["post-10072","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-cyberpower-pc","tag-game-review","tag-gaming-laptops","tag-gaming-pcs","tag-ian-kane","tag-open-world-games","tag-reviews-2","tag-tactical-shooter-games","tag-tom-clancys-ghost-recon-wildlands","tag-ubisoft"],"_links":{"self":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/10072","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/users\/24"}],"replies":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/comments?post=10072"}],"version-history":[{"count":1,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/10072\/revisions"}],"predecessor-version":[{"id":16079,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/posts\/10072\/revisions\/16079"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media\/5939"}],"wp:attachment":[{"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/media?parent=10072"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/categories?post=10072"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.cyberpowergaming.com\/wp-json\/wp\/v2\/tags?post=10072"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}